Hi, I am Parven
Electronic Engineer · Aspiring Graphics Programmer
Malaysia
I work on whatever interests me, and right now, that's system programming. I'm currently learning C as my main language, with C++ and Odin as secondary languages. My main interests are simulation systems, compilers, operating systems, and other low-level programming.
Projects
Odin Doc-Gen
Generate searchable, filterable code reference sites from Odin projects.
Vulkron
Vulkan-based graphics renderer built from scratch for rendering experiments.
KuwaharaPP
Experimental Kuwahara post-processing filter for Unity's Built-in RP.
Blob Engine
Soft-body 2D physics engine using a spring-mass system.
Solar2D
Solar system simulation modeling orbital motion via Newtonian gravity.
Perlin Terrain
Procedural 3D terrain generation using Perlin noise.
LogicSim
Digital logic simulator for learning circuit design fundamentals.
Project Rover
Demo scene exploring cel-shading and stylized rendering techniques.
Brownian Motion
Visual simulation of random Brownian particle motion.
2D Physics Engine
Custom 2D physics engine simulating collisions and gravity.
CO₂ Predictor
ML model estimating industry carbon emissions via Gradient Boosting.
Realm of Knowledge
Educational puzzle game integrating programming logic with interactive challenges.